Godot Script
Adds Godot Script language support to doom nvim.
Settings
Settings for the gdscript module.
You can access and override these values in your config.lua. I.e.
local gdscript_settings = doom.langs.gdscript.settings
gdscript_settings.<field> = <new_value>
gdscript.settings = {
--- Disables auto installing the treesitter
--- @type boolean
disable_treesitter = false,
--- Treesitter grammars to install
--- @type string|string[]
treesitter_grammars = { "gdscript", "godot_resource" },
-- --- Disables default LSP config
-- --- @type boolean
-- disable_lsp = false,
-- --- Name of the language server
-- --- @type string
-- lsp_name = "tsserver",
--- Disables null-ls formatting sources
--- @type boolean
disable_formatting = false,
--- WARN: No package yet. Mason.nvim package to auto install the formatter from
--- @type nil
formatting_package = nil,
--- String to access the null_ls diagnositcs provider
--- @type string
formatting_provider = "builtins.formatting.gdformat",
--- Function to configure null-ls formatter
--- @type function|nil
formatting_config = nil,
--- Disables null-ls diagnostic sources
--- @type boolean
disable_diagnostics = false,
--- WARN: No package yet. Mason.nvim package to auto install the diagnostics provider from
--- @type nil
diagnostics_package = nil,
--- String to access the null_ls diagnositcs provider
--- @type string
diagnostics_provider = "builtins.diagnostics.gdlint",
--- Function to configure null-ls diagnostics
--- @type function|nil
diagnostics_config = nil,
}
local langs_utils = require("doom.modules.langs.utils")
Autocommands
Autocommands for the doom.langs.gdscript module.
Note: Plugins may create additional autocommands, these will be avaliable once the plugin loads. Please check the docs for these plugins.
| pattern | Pattern |
|---|---|
| BufWinEnter |